It’s not corny or poorly-done, though, featuring some bass-heavy tracks and melodic downtempo beats on occasion. The soundtrack is one of the most generic of its kind that I have ever heard. There’s bike recordings, ambient track and crowd sounds, and a soundtrack. A season of racing does take a good couple of hours to complete, at least, and real-world tracks are represented from all around the world.Īudio work in MXGP 3 is rather minimal. The campaign feels a bit uninspired, since the manager quickly repeats lines, only changing the name of a racer that you are tasked with beating, and alerting you of new sponsorship offers. You have a generic-looking manager who sets goals for you, which can net you reputation if you are able to perform them, or cost you reputation if you fail. Eventually, you will have several sponsorship offers, and can move between contracts at certain times during the season. As you begin winning races and, later, championships, sponsors will take notice. The main draw is the career mode, where you start as an entry-level MX2 racer. MXGP 3 has a few game modes, such as single races and a championship. There’s no indication that your bike is being hit by rain, and the track also appears static, with simple puddles accumulating at certain spots, and not really changing. In fact, although the game has a weather system, whenever a track is loaded under rainy conditions, the “rain” appears to be nothing more than an animated overlay, which marginally reacts to the speed that the camera is currently traveling. Since this is a game geared towards simulation fans, there’s not much in the way of fantastic effects or other graphics enhancements. It appears the game targets and hits a solid 30 frames-per-second, with no noticeable stuttering during races. The Unreal Engine 4 was used to develop MXGP 3, and this results in a noticeable graphical bump to the game.
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